Peredur ap Erevel

Peredur is built like a typical half-elf--tall and slender but well-muscled, 6'3" and #190. His elf heritage comes through in his coloration as well as his physiognomy: pale skin and hair with noticeably pointed ears and fine features, and clean-shaven.

Description:

Male Andoran half-elf ranger (urban ranger) 1
N Medium humanoid (half-elf)
Init 5 (3 DEX, + 2 trait) Perception +10

DEFENSE
AC 19, touch 13, flat-footed 16 (5 armor, +3 Dex, +1 shield)
hp 12 (1d10
2)
Current hp
Fort 4, Ref +5, Will +1 (3 vs. enchantments)
Immunities Sleep

OFFENSE
Speed 20 ft. (30 ft. base)
Melee longsword 4 (1d82/19-20/x2) or light mace 3 (1d62/x2))
Ranged longbow +4 (1d8/x3)
Special Attacks None
Spells Known None

STATISTICS
Str 14, Dex 16, Con 14, Int 12, Wis 13, Cha 10
Base Atk 1; CMB +3; CMD 16
Feats Skill Focus (Perception), Weapon Focus (longsword)
Skills
Climb +6/
2 in armor w/o shield (1 rank, +2 STR, +3 class skill)
Disable Device +7/
3 in armor w/o shield (1 rank, +3 DEX, +3 class skill)
Knowledge (Dungeoneering) +5 (
1 rank, 1 INT, +3 class skill)
Knowledge (Local) +5 (
1 rank, 1 INT, +3 class skill)
Knowledge (Religion) +6 (
1 rank, 1 INT, +3 class skill, +1 Trait bonus)
Perception +10 (
1 rank, 1 WIS, +3 class skill, +2 racial, +3 feat)
Stealth +7/
2 in armor w/shield (1 rank, +3 DEX, +3 class skill)
Survival +5/
6 tracking (+1 rank, +1 WIS, +3 class skill)

Traits
Teacher’s Pet +1 on Knowledge (Religion) checks; Knowledge (Religion) is a class skill
Elven Reflexes +2 on Initiative rolls

Racial Modifiers +2 Perception
Languages Common (Taldane), Elvish, Undercommon
SQ Immune to sleep, low-light vision

Combat Gear longsword, alchemical silver light mace, dagger, longbow, normal arrows (20), scale armor, light wooden shield, mw backpack, bedroll, belt pouch (2), traveler’s outfit, flint and steel, sack (2), torch (5), rice paper (20 pcs), ink, pen, whetstone, waterskin, 2 days trail rations, wooden holy symbol of Pharasma, CLW potion, 0 pp, 12 gp, 5 sp, 3 cp; #73, medium load

SPECIAL ABILITIES

Favored Classes: Fighter, Ranger; L1: +1 skill point

Tracking: +(level/2) to Survival checks when following trails

Favored Enemy: Undead; +2 to attack rolls, damage rolls; and Bluff, Knowledge, Perception, Sense Motive, and Survival checks against undead

Wild Empathy: Can improve initial attitude of an animal; roll 1d20 + ranger level + CHA mod

Bio:

Peredur is from Andoran, the son of a human Pharasmin nun and midwife and an elf ranger from Kyonin. His father stayed with the family until Peredur was about twenty, then returned to his homeland. His father tried to teach him the art of being a ranger, but though Peredur took well to the lessons he preferred city living and eventually found a way to combine the two. From his mother he learned the faith of Pharasma, and he has worked with her temple frequently over the years. On one of Professor Lorrimor’s many visits to Almas the two met at the temple. The Professor was impressed with Peredur’s scholarly bent (despite his martial training), and took the time to teach him theology. Since then they have corresponded occasionally, and met when Lorrimor returned to Andoran in his travels. The Professor had issued a standing invitation to visit him in Ustalav, but Peredur never took him up on it. Now he is accepting the invitation, though it’s too late to do more than attend his funeral.

Peredur ap Erevel

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